Pennon and Battle V1.0 Full Release Announcement
Dear Lords,After a year of Early Access updates, the moment to reveal our achievements is finally here! We are thrilled to announce that Pennon and Battle will be leaving Early Access and launching its 1.0 full version on August 7, 2025 (PDT)!
During Early Access, we iterated through dozens of versions—some planned in advance, many more added based on community feedback. Thank you to every player who joined us on this journey! Here, we'd like to introduce the major improvements made to Pennon and Battle over the past year:
1. Alignment and Town
① Each alignmentSoldier now has 3 promotion branches, allowing direct recruitment of 140 types of soldiers, plus 9 new neutral units.
② Each alignment now features 6 unique alignment buildings, newly added Tier 3 Barracks, and Wonder buildings.
③ Towns have shifted from linear upgrades to a City Level construction system, making construct buildings more flexible.
④ Allied cooperation has been added, allowing you to visit allied towns for certain benefits.
⑤ When constructing a spell academy, you can manually set the school tendency to reduce spell randomness.
2. Battle Optimization
① Mage's normal attack is now ranged; ranged units can manually switch between melee and ranged modes.
② Hero casting timing has been adjusted so that any allied unit's turn can be used, and casting no longer ends the unit's action.
③ Units with area damage and War Machinery can Attack empty tiles, dealing splash damage.
④ In quick battles, you can choose whether the hero advances, better matching player expectations.
3. Hero Updates
① 10 new heroes have been added, bringing the total to 55, with adjustments to skill growth methods.
② The difficulty of hero development outside of battle has been reduced in various ways; the talent tree now unlocks up to Tier 3 by default.
③ Hundreds of artifact effects have been adjusted and updated, with exclusive hero artifacts for each alignment.
④ Heroes' Action Points per turn are no longer affected by soldier'sMovement Points.
4. Spell Factions
① Added two new spell factions: Dark spell and Lightspell, increasing the total number of spells.
② Added corresponding spell artifacts and hero spell mastery, and improved some units' spell casting effects.
5. Game Modes
① Added challenge campaigns and 7 corresponding maps, allowing you to choose from various treaties to challenge enemies.
② Added story campaigns, with multi-chapter campaigns for the Elven Empire and Eternight Councilalignments.
③ Added tournaments, where both sides nurture epic heroes under the same campaign requirements, who can be brought into tournament battles.
④ Online lobby: players can create rooms in the multiplayer lobby and enter campaigns as allies or opponents.
⑤ Hotseat mode: up to 8 players can play together on one device, taking turns.
6. Campaign Adjustments
① Campaign maps now feature 10 settings, including difficulty, map generation, guard units, and AI strength adjustments.
② Map editor and workshop are now available, with several large maps added.
③ Treasure map gameplay has been added to campaigns; excavating treasures grants high-level artifact equipment.
④ Increased the yield of campaign development items, soulstones, and the drop rate of rare event cards.
If you are a returning player from earlier versions, we are glad to have your support. As many systems have been reworked, some items and saves may change due to version adjustments. You can claim compensation for these changes via in-game mail. We also recommend starting a new campaign for the best experience.
For new players waiting for the full release, we hope Pennon and Battle lives up to your expectations. We recommend purchasing the game at launch, as we will offer a launch discount. With the addition of more content, we plan to increase the price in the future; details will be announced in upcoming news.
The full release is not the end, but the beginning of a new journey. We will continue to listen to player feedback as always. Please share your valuable suggestions through our official community, Steam community feedback threads, and other channels. If you encounter issues in-game, please prioritize reporting them via the in-game support center, which helps us locate and resolve problems more quickly. Finally, thank you again for your attention and support!
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