Pennon and Battle 0.7.30 Version Maintenance Notice
Dear Lords:
Pennon and Battle will undergo maintenance at 5:00 PM (Pacific Time) on October 17th. During this maintenance, there will be an expected downtime of 1 hour. It is recommended that all players log out of the game in advance and log back in after the maintenance is complete.
Town
Added a new random Alignment-limited building for each town
Added new Sacred Oath Alliance-limited building [Modification Factory], adjusted effects of [Repair Factory] and [Armoury]
Added new Barbarian Tribes-limited buildings [Slave Factory] and [Fang Base], adjusted effects of [Assemble Area] and [The Goblin Chamber of Commerce]
Added new Elven Empire-limited buildings [Silvermoon Hot Spring], [Mint Workshop], and [Arcane Society], adjusted effects of [Moonlight Well]
Added new Eternight Council-limited buildings [Mist Stele] and [Finance Hall]
Added new Ancient Swarm-limited buildings [Sacrifice Platform] and [Wormhole]
(PS: Due to town adjustments, ongoing campaigns will reset Alignment-limited buildings status to ensure the campaign correctly running.)
Spell
Spell books would no longer include Arcane spells
Added [Levitating], [Whirlwind Arrow], and [Heavy Storm] for Wind spell, remove [Blindness], [Curse of Misfortune], and [Divine Descent]
Added [Rock Spike Shield] for Earth spells, removed [Psychic Scream], [Shadow Cloak]
Added [Ice Trap] and [Ice Crystal Barrier] for Water spells, adjusted the [Phantom] effect, remove [Weakness Laser], [Cleanse], [Healing], and [Blessing of Precision]
(PS: Removed spells will be classified under Light and Darkness spells and will reappear in future updates)
Hero
Adjusted the initial skill of Freida Guardian
Adjusted the Initial spell of Freida Guardian and Nocturne
Added new ability [Hurricane Guard] for Wind Mastery Skills, removed ability [Divine Wrath]
Added new ability [Terrain Manipulation] for Earth Mastery Skills, adjusted effect of [Earth Arcane I], removed ability [Earth Arcane II]
Added new ability [Condense Phantom] for Water Mastery Skills, adjusted effects of [Water Bonus], [Water Arcane I], and [Water Arcane II], removed ability [Dispel]
(PS: Some removed abilities will be classified under the abilities of Light and Darkness skills and will reappear in future updates)
Combat
Adjusted the remote attack damage calculation rules
Instructions
Added Instructions, you can access it via [Menu] - [Instructions] in the lobby for basic game content guidance
Intelligence Station
Added [Hero Skills], [Equipment], and [Spell] intelligence pages. You will unlock related intelligence when you own them in campaigns
Story
Opened [Bloody Moonlit] Chapter 4 for testing
Other Optimizations
Added [Map Speed] in system settings, allowing to customize map movement speed
Added [Disbale Spellcasting in Quick Battle] option in system settings, no spells would be cast during quick battles when checked
Added War Machinery exchange button for [Hero Swap], able to exchange War Machinery of both sides at once
Added [Filter] and [Select All] functions for [Treasure Store] of Sacred Oath Alliance
Optimized [Unlock Hero] function, able to check all unlocked and locked heroes in the hero list
The game lobby would display the remaining Operational Readiness
Continues to optimize and improve interface display and interaction
Issue Fixes
Fixed the issue where the [Ancient Swarm] Alignment neutral towns did not improperly generate in campaigns
Fixed the issue where [Lifesteal] improperly affected non-living units
Fixed some player-reported and known issues
Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!
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