Pennon and Battle 0.8.01 Version Maintenance Notice
Dear Lords:
Pennon and Battle will undergo maintenance at 5:00 PM (Pacific Time) on December 18th. During this maintenance, there will be an expected downtime of 1 hour. It is recommended that all players log out of the game in advance and log back in after the maintenance is complete.
Challenge Campaign
Added [Desperate Struggle] campaign. Defeating all enemies in the Shadow Hunter Fortress will directly achieve victory. But the enemies will become more and more stronger over time
Opened a new limited-time challenge event at 18:00, December 19th (Pacific Time)
Adjusted the conditions of challenge campaign participation. Now challenge campaign will be opened for Lv.7 Lord or above
Spell
Adjusted the calculated rules for multiple DMG. Now each damage will separately calculate Spell Resistance, Shield consumption, etc.
Hero Skills
Adjusted the ability [Earthquake] effect of [Earth Mastery], now it will deal damage to enemies in non-siege battles
Adjusted the ability [Crystal Block] effect of [Water Mastery], now it will generate ice crystals as blocks on empty tiles
Battle
Optimized rules of [Revive], revived units will be the last action units of the current turn if they haven't acted yet
Save
Optimized save mechanism to fix the issue where failed saving would lead to loading failure under certain circumstances
Added more scheduled autosaves to prevent players from losing their current records
Other Optimizations
Added Campaign AI behaviors of using some Alignment-limited buildings
Added mini-map marking function in online campaigns
Added more campaign information display on the saving interface
Continued optimization and improvement of interface display and interaction
Issue Fixes
Fixed some player-reported issues and other known issues
Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!
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