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"Pennon and Battle" Maintenance Notice on August 8

time:2024-08-08

Dear Lords:
"Pennon and Battle" will undergo maintenance at 17:00 on August 8th, Pacific Time. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.We have discovered that the update content on August 8th caused the BOT to freeze during its turn. The issue has been fixed. Please exit and update the game to resolve this issue.


Campaign Related
·Normal Campaign and Online Campaign will no longer be fixed difficulty, and players can set the [BOT Difficulty] now.
·Adjusted initial resources for each difficulty and reduced BOT development speed at lower difficulties
·Epic heroes can only be saved in campaigns of Lv.3 difficulty andabove.
·Towns now have a [Town Level] setting, which can adjust construction requirements and interface layout based on this setting 
·The Reserve Troops of Town  can be placed up to 7 groups of soldiers now
·Adjusted the generation of [Sawmill] and [Mining Site]. The positions of [Sawmill] and [Mining Site] will be closer to towns and connected by roads now.
·Removed random guards from [Windmill] and [Farmhouse]
·The already visited [Magic Temple] will now display specific spells


Battle Related
· Adjusted hero spell casting phase, spells can now be cast during any allied unit's turn. Spellcasting will not end the hero's action phase
· Spell scrolls can be used through the spell book without mana cost, but the scroll will be consumed after use.
· Adjusted [Escape] function, Escape will always be successful. Heroes will lose all troops and appear directly in the [Heroes Palace] after escaping
· Added [Surrender] function, surrender will require a certain amount of Golden Coins, and heroes will retain all troops and appear directly in the [Heroes Palace] after surrendering
· Optimized combat loading speed and removed loading animation


Save
·Add 3 auto-save slots at the start of each turn 
· Added Quick Save function, use F5 to perform Quick Save, F8 to load Quick Save 

 

Talent Tree
· Reduced Awakening Point(AP) requirements to unlock the stages of talent tree
· Learning talents will no longer require corresponding faction material
· Resetting the talent tree will no longer return corresponding faction material

 

Game Store
· Removed the Store feature in the game. Gems recharging will be temporarily disabled until the adjustment completed
· Moved [Hero Exchange] function to the [Hero] interface
· Moved [Mystery Store] function to the [Supply] - [Event Cards]interface 

 

Arena Related
· Removed Arena battle rewards  
· [Arena Store] temporarily closed and will reopen with future arena events 

 

Short-cut Keys 
· Adjusted default key bindings for some short-cut keys, and added new short-cut key buttons.
· Buttons with short-cut keys will display corresponding information in the detail window now


Bug Fixes
·Fixed the issue where town transporters overlapped with player's heroes when visiting allied towns 
·Fixed the issue where short-cut key conflicts after system short-cut key settings modified
·Fixed the issue where equipment effects were improperly activated in certain circumstances
·Fixed the issue where the level was improperly display when dismantling event cards 
·Fixed the issue where combat performance of Arena battle results was improper
·Fixed the issue where the mouse pointer was improperly displayed when Mage heroes perform ranged attack
·Fixed the issue where BOT anomalies in certain circumstances 
·Fixed the issue where recruited heroes could learn more skills in certain circumstances
·Fixed the issue where players could not continue the campaign after in certain circumstances
·Fixed the issue where units unable to act in battle had [High Morale]

 

Hero Recruitment Closure Notice
·We will close the Recruitment system at 9:00 on August 25th
·The acquisition method of some heroes will be adjusted to Soulstone unlock
·Hero Soulstone will primarily be obtained from chests awarded in campaign settlements

 

In the end, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!